Blitz Basic Tutorial (2026)
Cls
; --- Ball --- ball_x = 400 ball_y = 300 ball_dx = 4 ball_dy = 3
; 3. Collisions (Top/Bottom walls) If ball_y < 5 Or ball_y > 595 Then ball_dy = -ball_dy blitz basic tutorial
; Later in your game loop... Color me\color_r, me\color_g, me\color_b Rect me\x, me\y, 32, 32, True
Graphics 800, 600, 32, 2 SetBuffer BackBuffer() ; --- Player 1 (Left) --- p1_y = 250 p1_score = 0 Cls ; --- Ball --- ball_x = 400
The numbers (203, 205) are DirectX scan codes. You can look them up, or use Blitz's built-in constants: KEY_LEFT , KEY_RIGHT , KEY_UP , KEY_DOWN . 5. Making Noise (The Joy of Beeps) No game is complete without sound. Load a WAV file (keep it small) and play it when the ball hits the wall.
; Keep paddles on screen p1_y = Min(Max(p1_y, 10), 540) p2_y = Min(Max(p2_y, 10), 540) You can look them up, or use Blitz's
; Show FPS or instructions Color 255, 255, 255 ; White text Text 10, 10, "X Position: " + x