We threw the mirrors overboard. But this morning, I looked at my reflection in my coffee. I was smiling.
A Supplement for Nautical & Post-Calamity Campaigns Version 1.0 | Required: Broken Compass Core Rulebook CHAPTER 1: THE CALAMITY "The needle doesn't spin anymore. It just hangs there, limp, like a hanged man's tongue. Points to what it wants. Sometimes north. Sometimes your heart. Sometimes the grave." — Captain Sorensen, Last of the Compass Guild Fifty years ago, the Magnetic Alignment shattered. No one knows why. The old gods? A weapon from the Drowned War? A sneeze from a sleeping leviathan? It doesn't matter. broken compass rpg pdf
The needle is pointing to a sunken city that doesn't exist on any map. Because it exists between maps. The city is the corpse of the First Navigator, a giant whose bones are lodestone. Whoever reaches the heart of the city can recalibrate one compass in the world—just one—to always point true. We threw the mirrors overboard
We opened the crates. Inside: nothing but mirrors. Each one showed a different version of us. In one, I was king. In another, I was drowning. In the third, I was smiling. A Supplement for Nautical & Post-Calamity Campaigns Version
The party must stand in a circle, each holding a different "north" (a memory, a desire, a fear). The Echo Compasses will attack anyone who hesitates. The only way to win? Admit you are lost. CHAPTER 4: SAMPLE JOURNAL PAGE (Player Handout) Day 47 of the Ash-Transit.
What matters is this: