Dai Chichi Hitozuma Netoudan -v1.1a- -rj01316416- May 2026

End of paper.

Start → Meet Ayame (Route B) → Choice: “Support” / “Ignore” ├─ “Support” → Develop friendship → Multiple sub‑routes └─ “Ignore” → Missed opportunities → Alternate closure The decision tree demonstrates how the game’s branching system enables divergent narrative experiences while maintaining a relatively compact script—characteristic of visual novels produced in the late 2000s. [Your Name] Department of Media Studies, [University] Dai Chichi Hitozuma Netoudan -V1.1a- -RJ01316416-

Start → Meet Mariko (Route A) → Choice: “Confess” / “Remain Silent” ├─ “Confess” → Unlock Secret Scene → Endings: “True Love” / “Heartbreak” └─ “Remain Silent” → Continue daily life → Endings: “Self‑Sacrifice” / “Open‑Ended” End of paper

DCHN was developed by a small, independent studio (often referred to only by its corporate label in the game’s splash screen). The studio’s catalogue consists mainly of niche titles targeting adult audiences, a common business model for many doujin (self‑published) creators in Japan. The studio’s catalogue consists mainly of niche titles

[Your Name] – Department of Media Studies, [University]

Privacy Overview
Dai Chichi Hitozuma Netoudan -V1.1a- -RJ01316416-

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.

Analytics

This website uses Google Analytics to collect anonymous information such as the number of visitors to the site, and the most popular pages.

Keeping this cookie enabled helps us to improve our website.