using var ms = new MemoryStream(input); using var decompressed = new MemoryStream(); using var lz4Stream = LZ4Stream.Decode(ms); lz4Stream.CopyTo(decompressed); return decompressed.ToArray();
<save> <region id="GameState"> <node id="Player"> <attribute id="Level" value="12" type="int8" /> </node> </region> </save> divinity original sin 2 .net core
var doc = XDocument.Load(filePath); var root = doc.Root; // Traverse <region><node><attribute> return ExtractNodes(root); using var ms = new MemoryStream(input); using var
using System.Text.Json; public static JsonDocument ReadLsj(string path) using var ms = new MemoryStream(input)