-- Set start time when car spawns (add to CarManager) -- Inside spawnCar function, add: -- player:SetAttribute("StartTime", os.time()) game.Players.PlayerAdded:Connect(function(player) local stats = Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = player local bestTime = Instance.new("NumberValue") bestTime.Name = "BestTime" bestTime.Value = 0 -- 0 means no time yet bestTime.Parent = stats
drifterBtn.MouseButton1Click:Connect(function() selectedCar = "Drifter" gui.Frame.SelectedCar.Text = "Selected: Drifter" end) Drive Cars Down A Hill Script- Roblox ToraIsMe Gui
monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end) -- Set start time when car spawns (add
CarEvents.OnServerEvent:Connect(function(player, action, carType) if action == "Spawn" then spawnCar(player, carType) elseif action == "Reset" then spawnCar(player, carType) -- Respawn same car end end) Create a ScreenGui inside StarterGui named ToraIsMeGUI . Inside: Frame (Background), TextLabel (Title: "TORAISME HILL DRIVE"), and several ImageButtons for cars. add: -- player:SetAttribute("StartTime"