Gameprocesswatcher.cpp Today
void GameProcessWatcher::stopWatching() m_isWatching = false; if (m_watchThread.joinable()) m_watchThread.join();
// Process selection bool setProcessByName(const std::string& processName); bool setProcessById(DWORD processId);
// Process information uintptr_t getModuleBaseAddress(const std::string& moduleName) const; std::vector<ProcessInfo> getAllProcesses() const; gameprocesswatcher.cpp
bool GameProcessWatcher::writeMemory(uintptr_t address, const void* buffer, size_t size) const if (m_hProcess == nullptr) return false; SIZE_T bytesWritten; if (!WriteProcessMemory(m_hProcess, (LPVOID)address, buffer, size, &bytesWritten)) return false; return bytesWritten == size;
GameProcessWatcher::GameProcessWatcher() : m_hProcess(nullptr) , m_processId(0) , m_isWatching(false) , m_checkInterval(1000) void GameProcessWatcher::stopWatching() m_isWatching = false
// Memory operations bool readMemory(uintptr_t address, void* buffer, size_t size) const; bool writeMemory(uintptr_t address, const void* buffer, size_t size) const;
bool GameProcessWatcher::readMemory(uintptr_t address, void* buffer, size_t size) const if (m_hProcess == nullptr) return false; SIZE_T bytesRead; if (!ReadProcessMemory(m_hProcess, (LPCVOID)address, buffer, size, &bytesRead)) return false; return bytesRead == size; if (m_watchThread.joinable()) m_watchThread.join()
std::string GameProcessWatcher::getLastError() const return m_lastError;