Hsmmaelstrom

– False Eye State: Idle? The system reports Idle . But internally, threads spin. Memory churns. The event dispatcher dreams of signals that were never sent. A transition taken in a dream writes to a real variable. The maelstrom has learned to simulate calm.

– none. The HSMMaelstrom does not crash. It recursively deepens. Every attempted reset initializes a new layer beneath the current chaos, leaving the old one to rotate forever as a shadow state.

And below it, in silent comment: // TODO: add exit action before destruction.

Love it! I find it to be extremely fun, and I cannot wait till multiplayer's out!

A very unique twist to the survival game. I really enjoyed the game and got fairly high in level.

Really a great game, and great idea. i can't wait for multiplayers mode. 5/5

About the game and us

Feed and Grow is a brand new game based in an amazing sea world. You play as a fish and your goal is to hunt other fish. As the name goes, feed and grow! :)

In development

The game is in the early development stage at the moment and we have fun plans for it. Among the most anticipated updates is the multiplayer version (and, boy our local network test version is soooo much fun :) ). Stay tuned for more updates, coming very very soon. HSMMaelstrom

Goals

  • Online Multiplayer
    Local network multiplayer is already working and will be available too, once we finish the online version.
  • New maps and unique game modes on top of current survival mode
    Deadmatch, Team deadmatch, Steal the flag, Capture spawn area or even a fun 'zombie?' infection-run/swim-for-your-life
  • A lot of more diversity, more fish species and other sea creatures
  • Unique special attacks, abilities and passive effects to certain species.

Meet the bros

HSMMaelstrom HSMMaelstrom

Feed and Grow game is made by a team of two brothers, Robert (programming), Dominik (graphics), we're from Slovakia (EU). Any reply or message is directly from us and we're excited to meet you all in Feed and Grow world :) – False Eye State: Idle

The whole game is custom made by us, from the idea through graphics, 3D models, gameplay physics to the website here :) HSMMaelstrom

Multiplayer version release date?

Fingers crossed (or fingers on the keyboard :) in December 2015 :) We're working hard to get it all up and ready.

If there's anything you want to tell us, we're more than happy to hear from you - , Facebook or GameJolt are pretty fine to contact us :) and we value every word from you, guys.

Also, we want to say a big thanks to the amazing crowd at GameJolt, all the fan videos, commenters on multiple sites for their great help, tips and awesome support so far!