Games 220x176: Java

/** * Solid collectible piece (orange gem-like block). */ private static class SolidCollectible { private int x, y; private boolean active; private static final int SIZE = 8;

public static void main(String[] args) { SwingUtilities.invokeLater(() -> { new SolidPieceGame(); }); } }

public GamePanel() { setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); setFocusable(true); addKeyListener(new GameKeyListener()); java games 220x176

public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; }

int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { player.moveLeft(); lastMoveTime = currentTime; } else if (key == KeyEvent.VK_RIGHT) { player.moveRight(); lastMoveTime = currentTime; } } } } /** * Solid collectible piece (orange gem-like block)

// Game state private boolean running; private GamePanel gamePanel; private Thread gameThread;

private void initGame() { player = new SolidPlayer(WIDTH / 2, HEIGHT - 20); collectibles = new SolidCollectible[8]; for (int i = 0; i < collectibles.length; i++) { collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } score = 0; lastMoveTime = 0; private boolean active

bs.show(); g.dispose(); }