protected void paint(Graphics g) Graphics.LEFT); if (!running) Graphics.VCENTER);
private static final int UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4; Java Snake Xenzia Game . Jar . 128x160 .
} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y; protected void paint(Graphics g) Graphics
fits perfectly: 128 / 8 = 16 columns 160 / 8 = 20 rows 4. Core Implementation (Java ME style) a. MIDlet class import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class SnakeMIDlet extends MIDlet { private SnakeCanvas canvas; public void startApp() if (canvas == null) canvas = new SnakeCanvas(); Display.getDisplay(this).setCurrent(canvas); protected void paint(Graphics g) Graphics.LEFT)
private boolean isOnSnake(Point p) for (int i = 0; i < snake.size(); i++) Point seg = (Point) snake.elementAt(i); if (seg.x == p.x && seg.y == p.y) return true; return false;