"I need some strategies to improve my game!"
There are many valid strategies that can be used to play Mah-Jongg. Some strategies apply only to particular styles of Mah-Jongg, and some strategies apply across the board. Important: there is usually no single "best" or "right" strategy for a particular situation. Strategies must be adjusted depending on the situation (considering the probabilities, the other players, the length of the wall, the amount at stake, etc.). The skilled player always uses a flexible strategic approach.
How much is luck and how much is skill?
I have no idea how to determine how much is luck and how much is skill in mah-jongg. The games of Chess and Go are 0% luck and 100% skill. But there are random elements in mah-jongg (the order of tiles in the wall, which hands players are going for, the dice roll). Is mah-jongg 70% luck and 30% skill? Is it 50% luck and 50% skill? Sixty-forty? 42-58? Who can know?
What about different variants? There's a higher luck ratio in Japanese mah-jongg than in American mah-jongg, by design (Japanese rules add more random elements to increase the payments). But what's the ratio in any mah-jongg variant? How would you even measure such a question?
All I can tell you is: the more experienced/skilled player will win more often than less experienced players, but even the most highly skilled players are subject to the vagaries of chance.
Beginner Strategy (all variants)
General Strategy (all NON-American variants)
Chinese/HK/Western Strategy (specifics)
Japanese Strategy (specifics)
American Mah-Jongg Strategy (specifics)
Note: You can find much more information on American and Chinese Official strategy (and on etiquette and error-handling) in my book, The Red Dragon & The West Wind. Also see my strategy column.
General strategy pointers for BEGINNERS studying ANY form of mah-jongg:
o Don't grab the first discard that completes one of your sets. Many beginners think they are doing good if they're making lots of melds (Chows, Pungs, Kongs) -- they don't realize that melding is an onerous duty, not a sign of success! If you watch experienced players, you will see that they do not necessarily grab the first Pung opportunity that comes along, for several reasons:
b. It narrows the opportunities for the hand you are building. (If you don't understand this now, you'll figure it out very quickly.)
o Keep a Pair. It's harder to make a pair if you have only one tile than it is to make a Pung if you have a pair. So if you have a pair, don't be too quick to claim a matching tile to form a Pung.
o Have Patience. When first learning to play, it's typical to grab every opportunity to meld a Pung or Chow. In the early stages of a game, you should instead keep in mind that there are a lot of good tiles available for drawing from the Wall - and by not melding your tiles, you don't clue everyone as to what you're doing, and you stand a chance to get a Concealed Hand.
o Be Flexible. As you build your hand, be ready to abandon your earlier thinking about how to build it as you see what kind of tiles others are discarding. If you are playing Western Mah-Jongg with restrictions on winning hands, don't be too quick to form your only Chow; there will be other chances.
o Don't Let Someone Else Win. As much as you want to go out yourself, sometimes it's wiser to keep anybody else from winning. Especially, you don't want to "feed" a high-scoring hand. If a player has melded three sets of all one suit, that's especially dangerous (you might feed a Pure or Clean hand, and have to pay a high price); thus the player announces the danger when making a third meld in one suit.
o Watch the discards and watch the number of tiles in the Wall. As it approaches the end, the tension increases - and it's more important to be careful what you discard when there are fewer tiles remaining to be drawn. If the number of tiles in the Wall is getting low, don't discard any tiles which you do not see in the discard area.
Below you will find strategies written specifically for American, Japanese, Chinese, and other forms of mah-jongg.
NOTE: American mah-jongg is completely different from all other forms. So I refer to those other forms as "un-American" as a shorthand way of saying "forms of mah-jongg other than the American variety.".
General Strategies for "Un-American" Forms of Mah-Jongg
o The "1-4-7 rule" is a good playing strategy (for all forms of Mah-Jongg except American (style similar to NMJL) in which there are no "chows"). If the player to your right discards a 4, and you don't have another of those to discard, you /might/ be all right if you discard a 1 or a 7. Remember that these number sequences are key: 1-4-7, 2-5-8, 3-6-9. Between any two numbers in these sequences there can be an incomplete chow; if a player throws one number, then that player probably does not have a chow that would be completed by that number or the number at the other end. Discarding tiles IDENTICAL to what another player discards is always good, if you can. This 1-4-7 principle also applies to any five-in-a-row pattern (assuming the hand is otherwise complete - you have two complete sets and a complete pair, waiting to go out with a five-in-a-row pattern as shown by ** in the table below).
o Try to go out waiting for multiple tiles (not just one). Imagine that you have three complete sets and two pairs. Imagine that one pair is 2 Bams, and you draw a 3 Bam from the wall -- which tile do you discard now? In this situation, many experienced players will discard a 2 Bam, keeping 2-3. A two-way incomplete chow call is better than a two-pair call.
Learn to shape the hand into calling patterns that give you multiple chances to win, such as the following:
The versione completa (the Italian Director’s Cut ) adds crucial scenes that deepen the complexity of Léon and Mathilda’s relationship. In the theatrical cut, Mathilda’s overt romantic advances toward Léon seem jarring. However, the longer version includes a scene where Mathilda explicitly tries to seduce him, and Léon, visibly shaken, rejects her. He explains his pain: "You don't know what you're talking about. You're just a kid."
Besson and cinematographer Thierry Arbogast frame Léon’s world through rigid lines and cold geometry. Léon (Jean Reno) lives in a sparse, box-like apartment, drinks milk (a visual pun on his childlike purity), and tends to a single potted plant—a rootless being, just like him. His profession is ordered, mathematical, and devoid of emotion. The famous "training" montage (fully present in the Italian versione lunga ) shows him teaching Mathilda (Natalie Portman) the tools of the trade, but also the rules: "No women, no kids."
This scene is vital. It clarifies that Léon is not a predator but a deeply traumatized man. His refusal is an act of moral clarity. He offers her a bed, not a bed; he teaches her to read, not to kill. Besson’s script walks a tightrope, but the complete film insists that this is a paternal bond—twisted, tragic, and ultimately pure. Mathilda mistakes her desperate need for protection as romantic love; Léon, with the only wisdom he possesses, redirects her toward survival. leon film completo italiano
This geometric precision shatters when Mathilda arrives. Her clothing—striped shirts, colorful suspenders—introduces chaos into his sterile world. When she knocks on his door after her family is murdered, the frame breaks its own rules. Léon, who never opens his door to anyone, hesitates. The camera holds on the peephole, then on the sliver of light under the door. This single act of opening—an irrational, emotional decision—is the film’s true turning point.
The final showdown—set in a hotel room, then a fire escape, then a hospital—is not a gunfight. It is an exorcism. Léon hands Mathilda his plant, a symbol of his soul, and tells her, "It’s my best friend. Always happy. No questions." He then dies in an explosion, pulling the pin from a grenade disguised as a gift for Stansfield. It is a deeply Catholic image (notably resonant for Italian audiences): sacrifice. He gives his life so she can live. The versione completa (the Italian Director’s Cut )
Luc Besson’s Léon: The Professional (1994), particularly in its versione integrale (complete version) widely available in Italy, is not merely an action film. It is a dark, operatic fairy tale about the collision of two broken souls: a child who has been forced to become an adult, and an adult who has been emotionally frozen as a child. Through its striking visual geometry, its controversial central relationship, and its stark moral universe, the film argues that redemption is not an act of violence, but an act of human connection.
This is the film’s thesis. Léon could not live in the normal world; he was a ghost who walked only in the shadows. But by loving Mathilda—by choosing to open that door—he gave her the one thing he never had: a future. Léon: The Professional is violent, uncomfortable, and beautiful. It argues that in a world without adults, the best we can do is find a child to teach us how to love. And in its complete, Italian versione integrale , that lesson is told without compromise, in all its difficult, bloody, and tender glory. He explains his pain: "You don't know what
Gary Oldman’s corrupt DEA agent, Norman Stansfield, is not a realistic villain. He is a force of nature—a drug-addled, Beethoven-loving monster who murders a four-year-old boy in front of his sister. Oldman’s performance is operatic, almost cartoonish, but this is deliberate. Stansfield represents the adult world’s complete moral collapse. Where Léon is disciplined and silent, Stansfield is chaotic and loud. Where Léon kills for survival or a code, Stansfield kills for pleasure.