Map Dota 6.85 Ai Today
public class SvenAI : DotaAIController
void LaneBehavior()
void Update()
Hero priorityTarget = GetLowestHealthEnemyHero(); if (priorityTarget != null && InRange(priorityTarget)) CastBestSpell(priorityTarget); else MoveTowards(priorityTarget.transform.position); Map Dota 6.85 Ai
void TeamFightBehavior()
public List<HeroLog> radiantHeroes; public List<HeroLog> direHeroes; public int radiantKills, direKills; public float duration; public List<TowerEvent> towerDeaths; void TeamFightBehavior() public List<
void UseAbilities(Hero target) // Storm Hammer if (CanCast("Storm Hammer") && target != null && DistanceTo(target) < 600) CastSpell("Storm Hammer", target); // Warcry if allies nearby and taking damage if (CanCast("Warcry") && hero.healthPercent < 0.5f && AlliesNearby() > 0) CastSpell("Warcry"); public int radiantKills

