You don't need to include additional libraries in your project. There are no dependency conflicts. In addition, RestFB is highly portable and can be used in both Android projects and normal Java applications.
Although we provide a standard implementation for our core components, each component can be replaced with a custom implementation. This allows RestFB to be easily integrated into any kind of project. Even Android projects are supported.
TThe RestFB API is really minimal and you only need to use one method to get information from Facebook and one to publish new items to Facebook. We provide default implementations for all the core components, so you can drop the jar into your project and be ready to go.
Our Facebook types are simple POJOs with special annotations. This configuration is designed for ease of use and can be used to define custom types very easily.
Newest Version of the
library is available from RestFB's home on Github.
View the
changelog here.
RestFB is a single JAR - just drop it into your application and you're ready to go. Download it from
Maven Central:
Setting up a local Ad Hoc network on PPSSPP for PC allows you to enjoy multiplayer gaming without a dedicated server. This method simulates a local area network (LAN) environment, making it perfect for playing with friends in the same room or on the same Wi-Fi. 🎮 The Goal
Control Panel > System and Security > Windows Defender Firewall Allow an app or feature through Windows Defender Firewall PPSSPPWindows64.exe Ensure both boxes are checked. 🚀 Step 4: Connecting the Game
Usually caused by the Firewall or a wrong IP address in settings. Black Screen/Hang: Try disabling "Fast Memory" Settings > System Severe Lag: Settings > Graphics and ensure Frameskipping is off for all players to keep the emulation in sync. specific game
Before launching your games, you must ensure both PCs can talk to each other. Same Network: Connect all PCs to the same Wi-Fi or Router. Find Your IP: , and hit Enter. and find your IPv4 Address (e.g., 192.168.1.15). Write this down. This PC will be the "Host." ⚙️ Step 2: PPSSPP Internal Settings Open PPSSPP on all devices and navigate to Settings > Networking . Match these settings exactly: Enable Networking/WLAN: [Checked] 🟢 Send Discord Rich Presence: [Optional] Change PRO Ad Hoc Server IP: PCs, enter the IPv4 Address of the Host PC you found in Step 1. Enable Built-in PRO Ad Hoc Server: [Checked] 🟢 Client PCs: [Unchecked] 🔴 Change MAC Address: Ensure every PC has a MAC address (click it to randomize). Port Offset: (default) or if you encounter port conflicts. 🛡️ Step 3: Windows Firewall (Crucial) Windows often blocks Ad Hoc traffic by default.
Sync two or more instances of PPSSPP on a local network to enable lag-free multiplayer for titles like Monster Hunter Gran Turismo 🛠️ Step 1: Network Configuration
starts the game first and enters the "Online Lobby" or "Gathering Hall" in-game. then enter the same lobby. You should see each other’s avatars appear. ❓ Troubleshooting Common Issues "Disconnected from Ad Hoc Server":
restfb source code is placed on Github and the library itself evolves with the help of many great people. A lot of Github users contribute to restfb. We get many hints and questions, and of course many pull and feature requests. And we'd like to say thank you to everyone who has helped along the way! Ppsspp Ad Hoc Local Download Pc-
The development of restfb is sponsored by these great companies and individuals. If you also like to sponsor us, please check the sponsor button on our RestFB Github page or send us a short note .
Copyright (c) 2010-2025 Mark Allen, Norbert Bartels. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.