PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count);
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10);
const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;
if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;
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PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count);
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10);
const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;
if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;