Qsp 1.9 May 2026

#cave *PL "You see a troll." if %troll_hp>0: *PL "Troll is angry." "Attack" : gosub 'attack_troll' Good (use subroutines for repeated logic):

Happy questing!

! Create object object 'sword' objdesc 'A sharp iron sword' objstr %str_bonus = 5 end object ! Use object @sword['objstr'] "Access property" timer 'hour_cycle' 1000 "1000ms = 1s" Trigger location !timer : qsp 1.9

if %player_hp <= 0: killall "death" return #cave *PL "You see a troll

#proc_rest %player_hp = %player_max_hp *PL "You recover fully." return qsp 1.9

#forest *PL "Dark trees surround you." ACTIONS: "Search" : gosub 'forest_search' "Return home" : goto 'main_room' END ACTIONS