Realistic Guns -fps Shooter- Script Pastebin Site

RaycastHit hit; Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0) + spreadOffset * 0.01f);

void Shoot() { currentAmmo--;

She studied how actual weapons behave: recoil that kicks the camera up, spread that increases with sustained fire, and ammo that doesn’t magically refill on reload. Realistic Guns -fps Shooter- Script Pastebin

// Shooting if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire && currentAmmo > 0) { nextTimeToFire = Time.time + 60f / fireRate; Shoot(); } RaycastHit hit; Ray ray = playerCamera

[Header("Recoil & Spread")] public float recoilForce = 2.5f; public float maxSpread = 5f; public float spreadPerShot = 0.5f; private float currentSpread = 0f; private float spreadDecayRate = 20f; // per second Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f

private float nextTimeToFire = 0f; private float originalCameraY;