Roblox How To Make Camera Car Dealership System -
local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local currentCar = nil local currentCameraPart = nil local isViewing = false
-- Input handling userInputService.InputChanged:Connect(function(input) if not isViewing then return end if input.UserInputType == Enum.UserInputType.MouseMovement then local delta = userInputService:GetMouseDelta() orbitYaw = orbitYaw - delta.X * rotateSpeed orbitPitch = math.clamp(orbitPitch - delta.Y * rotateSpeed, 5, 80) updateCameraPosition() elseif input.UserInputType == Enum.UserInputType.MouseWheel then orbitDistance = math.clamp(orbitDistance - input.Position.Z * zoomSpeed, 3, 20) updateCameraPosition() end end) Roblox How to Make Camera Car Dealership System
script.Parent.Exit.MouseButton1Click:Connect(exitView) (inside a ServerScript) Handles purchases and car ownership. local player = game
isViewing = true camera.CameraType = Enum.CameraType.Scriptable updateCameraPosition() end Roblox How to Make Camera Car Dealership System
-- UI Button connections (example) script.Parent.Buy.MouseButton1Click:Connect(function() if currentCar then -- RemoteEvent to server for purchase game.ReplicatedStorage.BuyCar:FireServer(currentCar.Name) exitView() end end)
-- Camera settings local orbitDistance = 10 local orbitYaw = 0 local orbitPitch = 20 local zoomSpeed = 1 local rotateSpeed = 0.5