Slap Battle Admin Script -
if slapCounts[victim][attacker] >= 5 then -- Send flying with extra power victim.Character.HumanoidRootPart.Velocity = Vector3.new(0, 300, 0) attacker:SendNotification("COMBO! +100 style points") slapCounts[victim][attacker] = 0 end end -- Rate limiting local commandCooldowns = {} local function checkCooldown(plr, cmd) local key = plr.UserId .. "_" .. cmd local last = commandCooldowns[key] if last and tick() - last < 1 then return false end commandCooldowns[key] = tick() return true end
local cmd = args[1] table.remove(args, 1)
-- Send to server AdminRemote:FireServer(cmd, args) end Slap battle admin script
-- Command prefix local PREFIX = "!"
humanoidRootPart.Velocity = velocity
-- Remove prefix and split local args = {} for word in message:sub(2):gmatch("%S+") do table.insert(args, word) end
-- Optional: Add visual effect local effect = Instance.new("Part") effect.Shape = Enum.PartType.Ball effect.Size = Vector3.new(1,1,1) effect.BrickColor = BrickColor.new("Bright red") effect.CFrame = humanoidRootPart.CFrame effect.Anchored = true effect.CanCollide = false effect.Parent = workspace game:GetService("Debris"):AddItem(effect, 1) if slapCounts[victim][attacker] >= 5 then -- Send flying
-- Slap command (core to Slap Battle) local function slapPlayer(admin, target) local character = target.Character if not character then return end