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Slimdx Version 4.0.13.43 (95% RECENT)

// Clear to cornflower blue context.ClearRenderTargetView(renderView, new Color4(0.392f, 0.584f, 0.929f)); swapChain.Present(0, PresentFlags.None);

using (device) using (swapChain) var context = device.ImmediateContext; var backBuffer = Texture2D.FromSwapChain<Texture2D>(swapChain, 0); var renderView = new RenderTargetView(device, backBuffer); slimdx version 4.0.13.43

If you find yourself maintaining an older render engine, a simulation tool, or a media application that relies on this version, understanding its strengths, quirks, and limitations is essential. SlimDX was an open-source wrapper that allowed .NET developers (C#, VB.NET, etc.) to access the full power of Direct3D 11 , Direct2D , DirectWrite , DXGI , XAudio2 , and DirectInput without dropping into C++. // Clear to cornflower blue context

static void Main()