## [0.3.1] - 2024-07-15
That was the logo’s secret. At first glance, it was a postcard. At second, a memory.
Lena started a new game. The child character, pixel-haired and earnest, woke up on a train. No stutter. The sun moved lazily across the sky—eighteen minutes until dusk, not twenty-two. And when the child stepped off the train into the tall grass of the summer-village, the new ambient sound kicked in: crickets, wind, and far away, the low buzz of a sunflower field. Summer Story -v0.3.1- -Logo-
Lena smiled. That was the story. Not the code. Not the version number. The tiny, silent roof between the words.
Lena leaned back. A patch note is a list of fixes. A version number is a timestamp. But a logo? A logo is the face of the season you are trying to preserve. v0.3.1 was not the final game. It was not even close. But it was the version where Summer Story stopped being a project and started being a place she would want to visit. Lena started a new game
The dog followed correctly. Even behind the silo.
The new logo appeared. The firefly blinked. The farmhouse roof emerged from the negative space. Then the title screen music started: a solo acoustic guitar, recorded in Clara’s living room in São Paulo, with the sound of actual summer rain on a tin roof in the background. The sun moved lazily across the sky—eighteen minutes
Lena copied the new logo into the build folder, replacing the old logo.png . Then she opened the game’s about screen. Version number: v0.3.1. Build date: Summer, 2024.