Vmix 26 Features -

“Where’s the external replay server?” Jen asks.

At 5:00 AM, the graphics guy sends a 4K60p Alpha channel via NDI. In vMix 25, this would melt the network switch. But vMix 26 includes . The graphic floats over the player’s head. No green screen. No keying artifacts. Pure, clean augmented reality.

In vMix 25, this meant fiddling with external slow-mo servers. In vMix 26, he opens the new tab. It’s built into the main UI. He hits ‘Record’ on the ISO feed. He drags a slider. Cue . Play . Angle 2 . Cue again . He exports a clip to the replay channel in 2 seconds. vmix 26 features

In the control room, Marcus leans back. His CPU is at 40%. His GPU is cool. He doesn’t touch his mouse for the last 20 minutes.

It’s 10:47 PM. The “Galaxy Cup” e-sports finals are in 14 hours. Marcus, the Technical Director, stares at his current vMix 25 installation. His input list is a mess of 18 cameras, 4 remote Zoom feeds, 3 instant replay channels, and a malfunctioning PTZ camera that drifts like a shopping cart. “Where’s the external replay server

11:00 AM. The show goes live.

“It’s in the box now,” Marcus grins. But vMix 26 includes

His producer, Jen, leans over. “The client wants ‘augmented reality overlays’ for the player stats. And they want the 4K drone feed to cut without the frame drop we saw in rehearsal.”