Let’s be honest. When the original Vore Action RPG dropped three years ago, most people dismissed it as a $5 itch.io meme. A pixel-art dungeon crawler where the primary combat mechanic was "ingest or be ingested"? It felt like a fever dream cooked up by a furry with too much time and a copy of RPG Maker MV.

I beat the final boss by hiding inside a golem’s liver for ten minutes, slowly pickaxing his ribcage from within. I then vomited up a treasure chest containing his legendary hammer.

Here’s the twist in the sequel:

But the cult following was real. And now, against all odds, the sequel is here. isn’t just more of the same. It’s a surprisingly deep, mechanically dense, and utterly bizarre action-RPG that takes its ridiculous premise completely seriously. And that’s why it works. Swallow or Be Swallowed: The Core Loop For the uninitiated: You play as Lyssa , a "Rift-Swallower"—a rogue-like adventurer trapped in a biomechanical labyrinth. Every enemy, from the humble Gelatinous Cube to the terrifying Dragon Turtle, has a unique "Ingestion State."

See a blacksmith about to be crushed by a boulder? Gulp. Now he’s in your "storage stomach." Later, you can spit him out at a campfire, fully healed. He’ll even upgrade your sword while complaining about the "acidic ambiance."

Five stars. GOTY material. Just don't play it while eating spaghetti.

Have you played VARPG2? What’s the weirdest thing you’ve swallowed for a buff? Let me know in the comments.