Vr Hands Troll Annoy Gui -

public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime;

public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke(); VR Hands Troll Annoy GUI

a) Button Dodges Away public class DodgeButton : MonoBehaviour public float annoyDistance = 0

public string[] annoyingMessages; private Text uiText; void Start() uiText = GetComponent<Text>(); public void ChangeTextRandomly() uiText.text = annoyingMessages[Random.Range(0, annoyingMessages.Length)]; Invoke("ResetText", 2f); void ResetText() uiText.text = originalText; private string originalText; void Awake() originalText = uiText.text; public float annoyDistance = 0.05f

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