He knew the fix. Open the material. Duplicate it. Delete the original. Rename the duplicate. Reassign the shader. Export again.
Three hours later, the car was clean. The topology was a work of art: all quads, no triangles unless absolutely necessary, edge loops that followed the character lines of the real Ford. He baked the collision mesh—a simple box hull because the game’s physics engine couldn't handle anything more complex without launching the car into orbit.
100%. Success.
He clicked the .z3d file. The wireframe bloomed on screen—angry, red, and wrong.
Leo hit 'Record' on OBS. He drove the car through the city, clipping through a few sidewalks, the suspension unrealistically stiff. He didn't care. He uploaded the video to the forum with one line: